Description
You are given a series of video clips from a sporting event that lasted time
seconds. These video clips can be overlapping with each other and have varying lengths.
Each video clip is described by an array clips
where clips[i] = [starti, endi]
indicates that the ith clip started at starti
and ended at endi
.
We can cut these clips into segments freely.
- For example, a clip
[0, 7]
can be cut into segments[0, 1] + [1, 3] + [3, 7]
.
Return the minimum number of clips needed so that we can cut the clips into segments that cover the entire sporting event [0, time]
. If the task is impossible, return -1
.
Example 1:
Input: clips = [[0,2],[4,6],[8,10],[1,9],[1,5],[5,9]], time = 10 Output: 3 Explanation: We take the clips [0,2], [8,10], [1,9]; a total of 3 clips. Then, we can reconstruct the sporting event as follows: We cut [1,9] into segments [1,2] + [2,8] + [8,9]. Now we have segments [0,2] + [2,8] + [8,10] which cover the sporting event [0, 10].
Example 2:
Input: clips = [[0,1],[1,2]], time = 5 Output: -1 Explanation: We cannot cover [0,5] with only [0,1] and [1,2].
Example 3:
Input: clips = [[0,1],[6,8],[0,2],[5,6],[0,4],[0,3],[6,7],[1,3],[4,7],[1,4],[2,5],[2,6],[3,4],[4,5],[5,7],[6,9]], time = 9 Output: 3 Explanation: We can take clips [0,4], [4,7], and [6,9].
Constraints:
1 <= clips.length <= 100
0 <= starti <= endi <= 100
1 <= time <= 100
Code
similar to Minimum Number of Taps to Open to Water a Garden 、 Jump Game II。
Sorting + DP
Time Complexity: , Space Complexity:
要先 sort 才可以照著 clip 的順序去更新 DP,若沒有 sort,就必須像下面一個解法一樣,對每個 index 都跑過整個 clips。因為當 clip 的順序非 sorted 時,有些 clip 在後,有些在前,他們之間的交互影響必須要反應到 DP 當中。
class Solution {
public:
int videoStitching(vector<vector<int>>& clips, int time) {
vector<int> dp(101, 101);
sort(clips.begin(), clips.end());
dp[0] = 0;
for(auto clip: clips) {
int start = clip[0];
int end = clip[1];
for(int i = start; i <= end; i++) {
dp[i] = min(dp[i], dp[start] + 1);
}
}
return dp[time] == 101 ? -1 : dp[time];
}
};
DP
Time Complexity: , Space Complexity:
class Solution {
public:
int videoStitching(vector<vector<int>>& clips, int time) {
int dp[time + 1];
for(int i = 0; i < time + 1; i++) {
dp[i] = time + 1;
}
dp[0] = 0;
for(int i = 0; i < time + 1; i++) {
for(auto clip: clips) {
int start = clip[0];
int end = clip[1];
if(i >= start && i <= end) {
dp[i] = min(dp[i], dp[start] + 1);
}
}
}
return dp[time] == time + 1 ? -1 : dp[time];
}
};
Greedy
Time Complexity: , Space Complexity:
不斷更新 end
指標。注意初始值 prev_end = -1, end = 0
。
當 i > prev_end
,就要更新 prev_end = end
,若 i > end
的話就不會進行此更新。
class Solution {
public:
int videoStitching(vector<vector<int>>& clips, int time) {
unordered_map<int, int> maxEnd;
for(auto clip: clips) {
maxEnd[clip[0]] = max(maxEnd[clip[0]], clip[1]);
}
int prev_end = -1, end = 0, count = 0;
for(int i = 0; i <= time; i++) {
if(end >= time || i > end) break;
if(maxEnd.count(i)) {
if(i > prev_end) {
count++;
prev_end = end;
}
end = max(end, maxEnd[i]);
}
}
return end >= time ? count : - 1;
}
};